Europe & Central Asia vs Kuwait: Individuals using the Internet
Europe & Central Asia
92.4%
in 2025
Kuwait
100.0%
in 2025
Europe & Central Asia rank
3rd
Kuwait rank
1st
Individuals using the Internet over time
- Europe & Central Asia
- Kuwait
How they compare
Kuwait currently reports 100.0% against 92.4% in Europe & Central Asia, a difference of 7.6%.
That makes Kuwait's figure about 1.1 times Europe & Central Asia's.
The two have swapped places 1 time across 21 shared years of data; in 2005 it was Europe & Central Asia ahead.
Europe & Central Asia ranks 3rd and Kuwait ranks 1st of 32 groups.
Across the 3 decades both report, Europe & Central Asia averaged higher in 1 and Kuwait in 2.
Head to head by decade
| Decade | Europe & Central Asia | Kuwait | Difference | Ahead |
|---|---|---|---|---|
| 2000s | 43.4% | 36.5% | 7.0% | Europe & Central Asia |
| 2010s | 69.1% | 81.7% | 12.5% | Kuwait |
| 2020s | 88.4% | 99.7% | 11.3% | Kuwait |
Averages of every year both report within each decade.
Frequently asked questions
- Which has higher individuals using the internet, Europe & Central Asia or Kuwait?
- Kuwait, at 100.0% against 92.4% in Europe & Central Asia as of 2025.
- What is the difference in individuals using the internet between Europe & Central Asia and Kuwait?
- 7.6%, with Kuwait ahead.
- How many years of comparable data are there for Europe & Central Asia and Kuwait?
- 21 years are reported by both, from 2005 to 2025.
- How do Europe & Central Asia and Kuwait rank globally for individuals using the internet?
- Europe & Central Asia ranks 3rd and Kuwait ranks 1st of 32 groups.
- Where does this data come from?
- World Telecommunication/ICT Indicators Database, International Telecommunication Union (ITU), published as Individuals using the Internet (% of population). Statizoid refreshes it automatically from the source and publishes the full history for both places.
Individual pages
About this data
Internet users are individuals who have used the Internet (from any location) in the last 3 months. The Internet can be used via a computer, mobile phone, personal digital assistant, games machine, digital TV etc.