Lithuania vs Palestine, State of: Individuals using the Internet, male
Lithuania
87.9%
in 2024
Palestine, State of
87.0%
in 2023
Lithuania rank
55th
Palestine, State of rank
58th
Individuals using the Internet, male over time
- Lithuania
- Palestine, State of
How they compare
Lithuania currently reports 87.9% against 87.0% in Palestine, State of, a difference of 0.9%.
The two have swapped places 1 time across 9 shared years of data; in 2004 it was Lithuania ahead.
Lithuania ranks 55th and Palestine, State of ranks 58th of 86 countries.
Across the 3 decades both report, Lithuania averaged higher in 2 and Palestine, State of in 1.
Head to head by decade
| Decade | Lithuania | Palestine, State of | Difference | Ahead |
|---|---|---|---|---|
| 2000s | 45.9% | 26.0% | 19.9% | Lithuania |
| 2010s | 74.0% | 61.3% | 12.8% | Lithuania |
| 2020s | 86.6% | 88.0% | 1.5% | Palestine, State of |
Averages of every year both report within each decade.
Frequently asked questions
- Which has higher individuals using the internet, male, Lithuania or Palestine, State of?
- Lithuania, at 87.9% against 87.0% in Palestine, State of as of 2024.
- What is the difference in individuals using the internet, male between Lithuania and Palestine, State of?
- 0.9%, with Lithuania ahead.
- How many years of comparable data are there for Lithuania and Palestine, State of?
- 9 years are reported by both, from 2004 to 2023.
- How do Lithuania and Palestine, State of rank globally for individuals using the internet, male?
- Lithuania ranks 55th and Palestine, State of ranks 58th of 86 countries.
- Where does this data come from?
- World Telecommunication/ICT Indicators Database, International Telecommunication Union (ITU), published as Individuals using the Internet, male (% of male population). Statizoid refreshes it automatically from the source and publishes the full history for both places.
Individual pages
About this data
This indicator refers to male individuals who have used the Internet (from any location) in the last 3 months. The Internet can be used via a computer, mobile phone, personal digital assistant, games machine, digital TV etc.